FBX DRAAAAAMAAAAS

So we had many a drama getting our objects ready for FBX. Here is a list of just SOME of the problems we encountered:

– we didn’t centre the pivots the first time,

-when we did centre them, we didn’t realise we needed to centre them to (0,0) but keep the object in its designated place

-we exported them with some skeletal shit ticked

-tried to export characters but for mine, only her skeleton was exported (skeletal shit ticked or not ticked? Don’t know yet)

– when we tried to reopen the scene, maya claimed the file did not exist, this may have been my fault as I deleted some things (including the workspace.mel, oops) when I was getting it ready to submit, as I thought they were unnecessary, however, when I tried to recover them from trash, it did not help.

We are starting the process again and hopefully won’t make these mistakes again. Here’s some things we need to keep in mind..

-settings, export for 2013

-check the skeletal settings (?)

-don’t delete the workspace

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